MiddleEasy's coverage of EA: UFC at E3

We were shown EA UFC behind closed doors at E3, and this is everything we can tell you

On the soft carpet laid out inside the LA Convention Center, Zeus and I just navigated through thousands of smelly humans (myself not excluded) at E3 in order to get to the EA Ignite station. We hopped in line to see what was up with this new, supposedly very impressive engine, and we were quickly ushered through a dark hallway and into the belly of EA's Ignite room.

I'm going to make this a separate paragraph, as I think it's important to single out what I'm writing here: I'm a gamer, if you couldn't tell, but I'm a gamer who likes to call himself ambidextrous. I can switch from PC keyboard/mouse controls to Playstation, to Xbox with no problems. I play all games, from MMOs, to sports games, shooters, RPGs, ultra-realistic shooters like Arma, etc. I literally play everything. Madden is a gaming series that I, for better or worse, buy every single year. And if you follow the series, you know that in 2013, EA switched over to to its Infinity Engine, that was supposed to bring physics to a new level. Well, that didn't go too well, so they are completely reworking everything with Ignite, and it's pretty friggin' unbelievable.

Trust me, this is going to get to EA UFC, but for now, hear me out.

Zeus and I played an NBA Live 14 demo (yes, it's back) that demonstrated the power of Ignite. Basically, you could feel the weight of the player you were controlling. Shifting your momentum was more than just a physics engine tacked on to the game engine, it effected the way you would play situationally, and at what we were told was only a 40% complete build, it played so viscerally these words don't do it justice. This Ignite engine is what's going to be powering all the EA Sports games moving forward, and when shown in EA UFC, it's completely going to change the way we look at fighting games. Physics in gaming used to basically mean basic momentum carried forward, and inertia helped you with bowling through whatever got in the way, but now this engine gives life to every little piece of the body. You feel it when you make a crossover dribble, and when applied to what we saw with EA UFC, it's mind blowing. Seriously, completely mind blowing. It's why the tagline is Feel the Fight. I promise, this is no shill.

As we shuffled into the Ignite room showing off EA UFC, NBA Live 14, Fifa 14 and Madden 25, Zeus and I stepped front and center while Creative Director Bryan Hayes broke down EA UFC and what to expect. We were not allowed to take pictures, we were not allowed to film anything, so we watched his presentation twice in order to retain all of the features and massive amounts of information he rattled off one after another. Basically, EA did the brave thing and showed us stills of why EA MMA was so decidedly last gen, and what Ignite does for EA UFC specifically. It's time for bulletpoints.

Disclaimer: What we saw here was a pre alpha build of EA UFC. It was hands off, but I can assure you, it was gameplay. You're going to have to trust me. On to the aforementioned bulletpoints:

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http://middleeasy.com/


http://www.youtube.com/watch?feature=player_embedded&v=oY1FkNRWQqQ

Hendricks doesn't look as jolly without the beard

props to MiddleEasy's Jason Nawara for the coverage.

They have to add the beard into the game I hope?

Good read, love the video game coverage that ME delivers. Phone Post 3.0

I enjoyed Phone Post

Delorian - Good read, love the video game coverage that ME delivers. Phone Post 3.0

Thanks fire reading bud Phone Post

LayzieTheSavage -

http://www.youtube.com/watch?feature=player_embedded&v=oY1FkNRWQqQ

Judging from that interview, I have a feeling this game isn't gonna make the spring release. They're way to undecided on a lot of features. Phone Post

Awesome thanks for this,I am now way more pumped for this game!

Can't wait Phone Post

I can always count on Middle Easy to ask the questions I want answered.

I've always wanted a way to actually have a submission complete and "break" or "tear" the targeted appendage. I always thought it would be a good feature in a career mode where you had the choice to tap and if you fought to the bitter end (and failed) you would have to deal with the injury in your career. Or have a situation where you fought out of a submission but the damage was done and your arm was severely less useful because of it.

Plus, I'd love a chance of breaking your hands and having to go all Urijah Faber vs Mike Brown and stat throwing elbows.

Good vid.

You also should've asked if they planned to have Legends in the game, or an extensive list of legends as opposed to UFC3's 4 Legends.

Or even other notable figures like a Bruce Lee and such.

War for next generation game plAy. Bye bye shitty ass thq games.

As a broke mother fucker I really hope this isn't a next gen console only game. My heart couldn't take it right now. Phone Post 3.0

UGCTT_SidRival - As a broke mother fucker I really hope this isn't a next gen console only game. My heart couldn't take it right now. Phone Post 3.0

This game won't be out tikl this time next year or later, and ps4 is only going to be $400. You can't save $400 in a years time? WhT would suck if it came out around the release of new system. ThT would cause fusion and hurt sales.

ttt Phone Post

Ttt great read Phone Post

I Hunt Purple-Headed Yogurt Slingers -

 

Gosh those nip els Phone Post