Name The Worst Gaming Ideas Ever (gameplay)

I'm probably in a minority here, but i never saw the charm or point of levels in RPGS. No reason at all i should be able to survive a greater fall or an arrow in the head if i'm level 20 or whatever as opposed to when i was level 1.

What i especially hate is when levels are used in such an artificial way as: "you have to be level 10 to wear this helmet." Why the fuck cant i wear it? isnt my level 8 head big enough?

I'm all for being able to increase your base stats, and skills, learning new skills etc as a way to improve your characters fighting abilitity. Levels though, and everything that comes with it is shit.

shibbytastic - Escort Missions
Oh man....

As soon as I see a mission title with the word "protect" in it, my right eyelid starts twitching uncontrollably.

 

that bitch in RE5 for sure!

VirtuaBoy

Willybone - 
shibbytastic - Escort Missions
Oh man....
As soon as I see a mission title with the word "protect" in it, my right eyelid starts twitching uncontrollably.
 



dang, I already put one in, but I want to change this and add timed missions as well. Just let me play the game how I want to play it

Einar - I'm probably in a minority here, but i never saw the charm or point of levels in RPGS. No reason at all i should be able to survive a greater fall or an arrow in the head if i'm level 20 or whatever as opposed to when i was level 1.



What i especially hate is when levels are used in such an artificial way as: "you have to be level 10 to wear this helmet." Why the fuck cant i wear it? isnt my level 8 head big enough?

The damage thing has been argued to death, and the arguments in favor of it are at least a little convincing (e.g., you are so experienced that you turned at the last second, and a blow that would have killed a normal guy just fatigued you a little because you dodged hard and avoided most of it, etc.). But the equipment thing is DUMB AS FUCK, I agree with you there.

 

underwater swimming levels..i have yet to play one that is actually remotely enjoyable...

I am also expecting games to be more open ended now. I expect all games to let me pick how I want to approach combat. I am starting to dislike games that force you to fight certain ways. Like annoying boss battles that are only tough because they force you to play them exactly the way the devs wanted you to. I like that most newer games coming out let you choose which weapon and style you like. A grat example is Prototype. You spend the entire game gathering great combat skills and abilities, but the final boss fight is just you running from the main boss and throwing stuff at him. On top of that, they put a timer on the last protion of the fight. Pure jackassery imo. I never even bothered to finish the game because of that.

Also not a fan of the regenerating health thing.

OMG you got shot a half dozen times, better duck behind cover for five seconds and you'll be totally fine!


If you can explain it through the context of the game, its ok. Works for games like Wolverine (as he regenerates) of if its regenerating shields or whatever.

Just bothers me, and makes health pack pickups seem like pure realism comparatively.

Bry Bry - underwater swimming levels..i have yet to play one that is actually remotely enjoyable...


 Mario 64 with the giant eel was cool as fucking shit.





Also, my hatred is locked doors in 1st person shooters....like fallout3...  "This door is locked.'  hmm...it's the nuclear apocolypse, and i have a rocket launcher....nah.

I would say putting a fing mario like jumping puzzle into the middle of an FPS level. Even halflife did it with the hallway with the electricity and the boxes.
F U. I am here to shoot stuff not time my jumps and stack boxes.
Sometimes it fits but sticking one in for no reason like one of the Max Payne games just pisses me off. I have not seen this for some time however.

Stalker handles health and regen well. Bandages to stop bleeding, health kits and artifacts that regen health.

Not being able to fucking save the game.

This was a killer back in the 'good old days' of C64 gaming.

^^i agree you shouldbe able to saver the game at any point....i remember some good games that were ruined by having very spaced out savepoints...TUROK 2 for n64 immediately comes to mind...never finished it because of that...

button mashing


Prime example is Smackdown. You get put in a hold, button mash to break out of it. Get knocked down, button mash to stand up. It feels like half the time I'm playing I'm just banging on buttons. Thats why I can't get into this.

I absolutely hate any gameplay mechanic that involves rolling the analog stick repeatedly. God I hate that.

Bry Bry - ^^i agree you shouldbe able to saver the game at any point....i remember some good games that were ruined by having very spaced out savepoints...TUROK 2 for n64 immediately comes to mind...never finished it because of that...


Depends on the game.

I disliked how people could bash their way through something like Jagged Alliance 2 by saving a million times every battle.

Anything that is timed.

I hate THE cliche final boss battle that every game seems to use.

You fight an enemy that youd didnt expect would be the final boss and he has an amalgamation of previously seen powers that he rotates through in a cycle. After taking some damage he runs over to his machine/source of power that heals him and you need to disable the machine to stop him and repeat this process until he finally dies.

I was DISGUSTED after playing such a fun game when Bioshock ended this way.

Meohfumado - Also not a fan of the regenerating health thing.

OMG you got shot a half dozen times, better duck behind cover for five seconds and you'll be totally fine!


If you can explain it through the context of the game, its ok. Works for games like Wolverine (as he regenerates) of if its regenerating shields or whatever.

Just bothers me, and makes health pack pickups seem like pure realism comparatively.


It worked for the Uncharted games though which were like the best games ever.

And I like the short QTE segments in the God of War games to finish off bosses.