Name The Worst Gaming Ideas Ever (gameplay)

Invisible Lats Syndrome - Shitty menu/inventory systems, like Borderlands or Mass Effect 1.

BORDERLANDS on xbox 360... FUCK ME. especially the newest, retardedly time consuming, expansion that is out now. I usually leave my shitty ass shock shield on at all times b/c when those guardians come out they beat ur ass before you can change. what's the point of carrying different shields and more importantly, health, if you don't have the time to use it.... stupid stupid stupid

i nominate like the really dumb driving/surfing/boating/ski-mobiling missions in action/fpsers. (the snow mobile on MW2 immediately comes to mind). It's like, this game is a fucking FPS... why try to add some stupid ass racing thing in the middle.... obviously it's going to suck against pure racing titles which most gamers enjoy so why spend the time, space, and effort to develop a 64 bit-level racing scene. FACK! takes nap

DirtyFrank - 
Invisible Lats Syndrome - Shitty menu/inventory systems, like Borderlands or Mass Effect 1.

BORDERLANDS on xbox 360... FUCK ME. especially the newest, retardedly time consuming, expansion that is out now. I usually leave my shitty ass shock shield on at all times b/c when those guardians come out they beat ur ass before you can change. what's the point of carrying different shields and more importantly, health, if you don't have the time to use it.... stupid stupid stupid



Why did you carry different shields? It seems funny to carry around alot of shields.

Big Pun - 
DirtyFrank - 
Invisible Lats Syndrome - Shitty menu/inventory systems, like Borderlands or Mass Effect 1.





Why did you carry different shields? It seems funny to carry around alot of shields.
b/c at higher levels they make shields that are very very resistant to a certain element (to the point of being nearly invincible). I only use them for boss fights and to fight the sentinels b/c those bastards can take a normal shield all the way down to 0 in just a few seconds.

dirty frank-yeah the snowmobile parts in MW2 fps is just like having a team deathmatch game in grand theft Auto 4..i mean, i remember how awful it was trying to play deathmatch in GTA4 as compared to cod4..the shooting is just broken...

flowerfeeder - 
Meohfumado - Also not a fan of the regenerating health thing.

OMG you got shot a half dozen times, better duck behind cover for five seconds and you'll be totally fine!


If you can explain it through the context of the game, its ok. Works for games like Wolverine (as he regenerates) of if its regenerating shields or whatever.

Just bothers me, and makes health pack pickups seem like pure realism comparatively.


It worked for the Uncharted games though which were like the best games ever.


Oh yeah...plenty of excellent games use it. I just don't like it. Not enough to make me to hate the game though...the Uncharteds fraking rocked.

No protect mission was worse than "Control" in Goldeneye.

That thing on 00 agent was a nightmare.

 Some great ones written already.

One that I always hated was losing health when touching enemies, and ESPECIALLY games that cause you to fly backward (inevitably into a death pit) if you make contact with an enemy.

Happened all the time on NES games.

WaltJ -  Some great ones written already.One that I always hated was losing health when touching enemies, and ESPECIALLY games that cause you to fly backward (inevitably into a death pit) if you make contact with an enemy.Happened all the time on NES games.


Shinobi springs readily to mind.

Another one is the boss that is only hard until you figure out the trick to winning and then is completely easy. Make it a challenge but give multiple ways to win, not just one.

Body Armor on characters that does nothing.

MW2 I'm looking at you.

Makes me miss the days of CounterStrike.

having to backtrack thru the same level in a game...its pointless and boring and only there to lengthen game time...

screwuguys - This thread made me sad as I love QTE's. Especially those in the Shenmue series.



:-(


 same.  they were ok in mw2 also.

Bry Bry - having to backtrack thru the same level in a game...its pointless and boring and only there to lengthen game time...



Ruined Halo for me.

Actually plenty of things ruined Halo for me but that was definitely near the top of the list.

yes, you can walk around the rock.

 What W means is that entire sections of the map are only accessible through a single path even if youre right next to them. Buildings, rocks, etc are there that cannot be passed unless you backtrack or take a subway, etc.



It was one of the few shitty parts of an otherwise great game.



Youd see a spot on the map and say hey Ill got there, prepared to climb through rubble, wade through a swap or whatever. But you couldnt get there just by walking to it if there was shit in the way, and there was shit in the way more often than not.



LOVED the town living in the broken down aircraft carrier.




 Oh and the worst set of bosses Ive ever seen in my life are in MGS4.



I couldnt believe what I was seeing. Basically 4 head-case chicks screaming at the top of their lungs who are shitty versions of the bosses from MGS1.



They were about as impressive on the PS3 as the adverb/animal formula for Mega Man villians 12 years ago would be.




 Fallout ruled but I didnt see the need for the expansions.



Looking back since I chose the refill your AP final perk instead of open up every spot on the map I wonder if I missed some cool shit.




 Putting a save point right before a long ass cut scene that you can't skip, like Mass Effect and Gears of War. I hate sitting through the same shit over and over.

Knee high obstacles & FPS maps just in general can suck my asshole clean. Open sandbox is so much better & at this point it's easier to implement it than it is to come up with plausible reasons that you can open portals through time & space with your weaponry, but you can't open a goddamn locked door or smash a window.

Autocamera's historically been a real PITA.