New Patch Notes

Originally Posted by Blizzard Entertainment
Racials
Stoneform (Dwarf) now reduces all damage taken by 10% instead of increasing armor by 10%.
Gift of the Naaru (Draenei) now heals for 20% of their total health over 15 sec at all levels.
Escape Artist (Gnome) now has a 1.5 min cooldown, down from 1.75 min.
Darkflight (Worgen) now has a 2 min cooldown, down from 3 min. Now increases current movement speed by an additional 40% instead of "increasing movement speed by 40%".

Reputation
Greater Inscription of Vicious Intellect, Greater Inscription of Vicious Strength, Greater Inscription of Vicious Agility have been added to Therazane Reputation Rewards. Arcanum of Vicious Strength, Arcanum of Vicious Agility, Arcanum of Vicious Intellect also added to the game.

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Blood
Bone Shield now begins with 4 charges, up from 3 charges.

Frost
Runic Focus now also increases spells change to hits by 9%. Spells are all Death Knight abilities that are not direct weapon strikes.

Unholy
Blightcaller is now called Dreadblade and Increases Shadow damage done by 20%. Each point of Mastery increases Shadow damage by an additional 2.5%.
Virulence no longer increases chance to hit with spells. Now increases the damage done by your diseases by 10/20/30%.
Sudden Doom now only procs from main-hand auto attacks, proc rate no longer specified and now just shows up as "higher than rank 1", "higher than rank 2".
Necrotic Strike casting time increase effect now lasts 10 sec, down from 15 sec.
Death's Advance (Tier 4) New - While your Unholy Runes are both depleted, movement-impairing effects may not reduce you below 100% of normal movement speed. /

Runeforging
Rune of Swordbreaking / Rune of Swordshattering now reduces the duration of Disarm effects by 60%, up from 50%.

Glyphs
Inscription: Glyph of Dark Succor - Causes your Death Strike ability to always restore at least 20% of your maximum health when used while in Frost or Unholy Presence.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance
Soothe is now instant cast, down from 1.5 sec cast.
Moonfire and Sunfire now costs 9% of base mana, down from 18% of base mana.
Fungal Growth now has a 100 yards range, up from 30 yards.
Total Eclipse now increases bonus damage from Eclipse by 16%, up from 12%. Each point of Mastery now increases the bonus by an additional 2%, up from 1.5%.

Feral
Rip now scales from 16.56/33.12/49.68/66.42% of Attack Power, down from 18.4/36.8/55.2/73.6/92%.
Rake now scales from 2.07% of Attack Power, down from 2.3%. Additional bleed damage now scales from 37.8% of Attack Power, down from 42%, base damage reduced by 10%, from 1859 to 1672.
Shred now deals 450% damage plus 1487, up from 350% plus 1156.
Skull Bash (Cat) / Skull Bash (Bear) now prevents spell from that school from being cast for 4 sec, down from 5 sec.
Maul now scales from 24% of Attack Power, down from 30%.
Lacerate now scales from 7.66% of Attack Power, down from 9.58%. Now makes enemies bleed for 35 + 2.56% of Attack Power, down from 35 + 3.2% of Attack Power.
Mangle (Cat) now deals 460% normal damage plus 1452, up from 360% plus 1136.
(Mangle) Mangle (Bear) now deals 235% normal damage plus 681, down from 300% plus 870.
Pulverize now deals 80% weapon damage, down from 100%. Additional damage reduced by 20% as well, from 450 to 360.

Restoration
Natural Shapeshifter now increases the duration of Tree of Life Form by 3/6 sec, down from 5/10 sec.
Tree of Life now lasts 25 sec, down from 30 sec. (What do you call a druid in tree form who melees? A combat log.)
Wild Growth now has a 8 sec cooldown, down from 10 sec. Base healing value increased by 30%, from 2866 to 3722.
Symbiosis now increases the potency of healing spells by 11.6% (Up from 10%) on target already affected by one of your HoT. Each point of Mastery now increases heal potency by an additional 1.45%, up from 1.25%.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery
Master's Call now has a 40 yards range, up from 25 yards. Cooldown reduced to 35 sec, down from 1 min.

Marksmanship
Concussive Shot now dazes the target for 6 sec, up from 4 sec.

Survival
Black Arrow base damage has been reduced by 25%, down from 2400 to 1800.
Explosive Shot now deals [ 20.5% of Ranged AP + 340 ] damage, down from [ 27.3% of Ranged AP + 454 damage ]
Deterrence now increases the chance melee attacks will miss you by 100% instead of increasing your parry chance.
Hunter vs. Wild now increases your total Stamina by 5/10/15%, up from 4/7/10%.
Serpent Spread now affects up to 4 targets.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane
Arcane Blast now costs 7% of base mana, down from 8% of base mana.
Arcane Barrage now costs 11% of base mana, down from 12% of base mana.
Counterspell now prevents spell from that school of magic from being cast for 7 sec, down from 8 sec.

Fire
Flashburn now increases damage done by all your periodic fire damage effect by 22.4%, up from 20%. Each point of Mastery increases periodic damage done by an additional 2.8%, up from 2.5%.
Fireball now costs 12% of base mana, down from 16%.
Living Bomb now costs 17% of base mana, down from 22%.
Firestarter no longer requires you to use Molten Armor to cast the Scorch spell while moving.

Frost
Deep Freeze's base damage has been reduced by 20%, from [ 1447 to 1814 ] to [ 1157 to 1451 ].
Fingers of Frost now also increases Ice Lance damage by 15%.
Frost Specialization now also increases the damage of Frostbolt by an additional 15%. However, if will decrease your Frostburn mastery by 6.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Retribution
Crusader Strike now deals 135% weapon damage, up from 110%.
Rebuke is now trainable by all paladins as a base spell.
New Skill - Sacred Shield (Rank 4) New - When reduced below 30% health, you gain the Sacred Shield effect. The Sacred Shield absorbs [1 + 2.8 * AP] damage and increases healing received by 20%. Lasts 15 sec. This effect cannot occur more than once every 30 sec. 30 sec cooldown.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
Prayer of Healing base healing reduced by 15%, from 3633 - 3838 to 3087 - 3262.
Lightwell now restores [ 1.063% of Spell Power + 9929.445 ] health over 6 sec, down from [ 1.155% of Spell Power + 10792.875 ]
Chakra now also affects Flash Heal or Greater Heal. Serenity now also procs from Flash Heal, Greater Heal, or Binding Heal. Chastise now procs from both Smite and Mind Spike.
Blessed Resilience now also procs from a critical hit from any attack.
Renew now costs 17% of base mana, down from 21% of base mana.

Discipline
Focused Will now also procs from a critical hit from any attack.
Strength of Soul has an additional effect - In addition, when you cast Power Word: Shield on yourself you are immune to Silence, Interrupt and Dispel effects for 2/4 sec.

Shadow
Shadow Orb P

Fury Warriors gonna be hoss.

actually seems they are nerfing mage burst and buffing reg dmg. To promote using frostbolt. Not bad.

what game is this?

The World Of Warcraft...its been out for a few years now

oh

GordW imo

Fuck WoW I quit. They should have kept the 1800 weapon requirement and all the other rating requirements and give alliance double honor for BGs until the pop balances. But they won't because blizzard are faggots and too many people suck at arena...yeah I said it Phone Post

You use to complain about not being able to get weapons from pvping...that you had to do lame raids.

And now that they addressed it people are still whining,,,maybe it is time to quit!

I was wrong to complain. Grinding arena on my lock last season was THE MOST fun and challenging thing I did in WoW Phone Post

 lol fail

The Feral changes are tight... I dislike the bear ones because hitting people with Mangle spam for 20k+ in pvp was pretty much fucking amazing lol but oh well can't win them all. 



Just wait till numbers on Shred and Cat Mangle come out lmao... people are going to be shitting themselves raw. 



Lol take 10% of my bleed but give me a brutal retard spam button... America! FUCK YEAH!


 Dungeons & Raids


  • Level 85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add Blackrock Caverns or Throne of the Tides into the rotation.




Blackrock Caverns

  • Beauty now spawns with only two pups in Heroic difficulty. Not to worry though, the missing pup has been adopted by a wonderful, if not insane family.




Grim Batol

  • Faceless Corruptors now move 10% more slowly.

  • Players may still use spell and abilities while afflicted by Forgemaster Throngus's Impaling Slam.

  • Valiona's Devouring Flame damage has been reduced by 20%.




Halls of Origination

  • The duration of the Flame Wardens' Raging Inferno has been reduced by 80%.

  • Anraphet's Nemesis Strike now does 75% of weapon damage, up from 50%. In addition, the damage-over-time effect applied by this ability does 15,000 damage every 2 seconds, up from 9,000.

  • Earthrager Ptah's Flame Bolt now deals more damage per second on Heroic difficulty.

  • Setesh seeks a portal every 25 seconds, up from 20.




Lost City of the Tol'vir

  • Lockmaw no longer tolerates fighting in his treasure room.




Shadowfang Keep

  • Baron Ashbury

    • Sadly, in his hubris he has forgotten how to Mend Rotten Flesh.





  • Lord Walden

    • Conjure Poisonous Mixture now deals more initial damage.

    • Frost Mixture is now area-of-effect damage.

    • Toxic Catalyst now deals less damage over time.






 

RyPuhnie - Fury Warriors gonna be hoss.



Ok, so where are the patch nots?

Stonecore Earthshapers' Dust Storm does slightly less damage.
Corborus
The warning time for Thrashing Charge has been increased by 1 second. In addition, Thrashing Charge now happens 4 times, down from 5.
The visual for Rock Borers spawning during the submersion phase is now different from the Thrashing Charge visual.
High Priestess Azil
She grew! She's now 175% the size of a human, up from 125%.
Gravity Wells should kill Devout Followers more quickly.
The cast time of Force Grip is now 1.5 seconds, up from 1.
The size of the warning visual for Seismic Shard has been increased to more accurately reflect the area it affects.
Slabhide
The ground phase lasts longer and has fewer stalactites.
Ozruk
There is now a precast visual on the ground to make it clear how far away a player must get to be clear of Shatter.
The cast time of Shatter has been increased to 3 seconds, up from 2.5.
Shatter damage is now reduced by armor, but has been increased by 33.3% (repeating, of course) as a result.
Bug Fixes
Fixed a bug that made Ozruk's Shatter knockback component 10-yard range while the damage had a 15-yard range. Both are 15 yards now.
 Throne of the Tides
The damage done by Lady Naz'jatar's Shock Blast and Naz'jar Tempest Witch Chain Lightning has been reduced.
Tainted Sentries Swell damage has been reduced.
The damage of Blight of Ozumat has been reduced by 25% per stack.
 
The Vortex Pinnacle
Creatures
Desperate Speed cast by Temple Adepts has had its duration reduced significantly.
Altairus
The visual effects in this encounter have been adjusted to make the wind direction easier to read.
Cyclones now knock players straight up, and players hit by a cyclone cannot be hit again for a few seconds.
Asaad
Skyfall Stars are now summoned to help him defeat players.
Static Cling has had its cast time increased to 1.25 seconds, up from 1.
Grand Vizier Ertan
His health has been reduced slightly.
He now knocks away players standing too close to him when he retracts his Cyclone Shield, which now inflicts Nature damage if it touches players.
Bug Fixes
Fixed a bug that made Ozruk's Shatter knockback component 10-yard range while the damage had a 15-yard range. Both are 15 yards now.
 
 
 
Hi Nerfs welcome to WoW enjoy your stay!!!!  

 Is there any point to using claw over mangle as a feral druid?

PvP trinkets will now clear disarm and silence effects.

I miss the days when your trinket dispelled only certain effects depending on what your class was.

lol Heroics got nerfed. You can come back Homie.

HaMMerHouseFAN -  Is there any point to using claw over mangle as a feral druid?
Nah Mangle replaces Claw





 

This video reminds me of what Mages have become...