Why is Blizz tweaking classes so much

 WTF is wrong with Blizz?  It's like every few patches they dramatically alter classes.

 Is this going to be another epic fail like warhammer and conan?

My god this second rate art design.



Looks badass I'll try it. Heavy pvp full loot no real emphasis on gear. Sign me the fuck up

toshii -  Is this going to be another epic fail like warhammer and conan?


no need to couple warhammer in with conan. Warhammer is a good game.

 Does anyone play Warhammer?



I suspect Blizzard lost several people on its design team or moved them to their new MMO project.

lol at Darkwarfallhammerconan

toshii -  Does anyone play Warhammer?


They are doing well. Making money.

Problem is with new MMO's is the WOW Syndrome. Everyone thinks for a new MMO to be successful they have to be at WoW level. WoW is a freak of nature. It has over 10 million subscribers.

Warhammer is probably 2nd with 200,000-350,000 subscribers. The people at Mystic consider that a success. Hell LoTR Online only has like 150,000 subscribers and they just released an expansion and have another one on the way.

Warhammer is a great game, honestly. I like quite a few things about their system...however, I am pretty much done with MMO's, so I won't play past the 10 day trial.

 Are 200,000-350,000 subscribers enough to at least break even on a big budget MMORPG.  Probably just barely.  That's not a success.

Sometimes you need a grassroots effort. Most of the 20 people I used to play WoW with have quit within the past 2 months...that cannot be good for WoW either....

toshii -  Are 200,000-350,000 subscribers enough to at least break even on a big budget MMORPG.  Probably just barely.  That's not a success.


40-50 bucks for the game and then 15 bucks a month, it adds up very quickly. So even if it is only a 200k player base you are looking at 8 million up front then 3 million a month.

Clichy - 
toshii -  Are 200,000-350,000 subscribers enough to at least break even on a big budget MMORPG.  Probably just barely.  That's not a success.





40-50 bucks for the game and then 15 bucks a month, it adds up very quickly. So even if it is only a 200k player base you are looking at 8 million up front then 3 million a month.


 I can tell you as a matter of fact that excluding all the opportunity costs for the years it took to developer Warhammer, the game cost in pure monetary terms cost WAY WAY WAY more than $10-15 million.

 http://multiplayerblog.mtv.com/2008/08/29/ea-mythic-activision-world-of-warcraft-estimate-is-overblown/

I asked if Mythic’s parent company EA spent $100 million on “Warhammer Online.” “No, but you look at what we did spend, it was lot of money,” he said. Jacobs would only tell me that they’ve spent south of $100 million on “Warhammer Online,” and that’s because he and his team have the experience and the technology behind the game. “We are one of the most experienced MMO teams in the industry, and we had to delay the game obviously more than once,” he said. “And if we had that happen, when you have an experienced team with great tech who’s done this before, how much harder is that for somebody who’s never done it? No matter how talented the team is, they’re going to make mistakes.”


With EA and the resources backing “Warhammer Online,” I asked Jacobs how one would measure a successful MMO in the age of “WoW” with its 11 million worldwide subscribers. “I would say we don’t have to get anywhere near that number to be considered successful,” he said. “Would I like us to be number one? Well, of course. Do we have to be number one to be successful? No. I want us to be no less than number two; that would make me very happy.” For the number two spot, Jacobs reasoned that “Warhammer” would need at least a half-million subscribers, which he guessed was close to what “Final Fantasy” and “EverQuest 2” have now. “Let’s just say north of half a million would mean we’re successful. Now how a far north? I wouldn’t mind being a little bit cold.”

 "north of half a million would mean we’re successful"

toshii - 
Clichy - 
toshii -  Are 200,000-350,000 subscribers enough to at least break even on a big budget MMORPG.  Probably just barely.  That's not a success.


40-50 bucks for the game and then 15 bucks a month, it adds up very quickly. So even if it is only a 200k player base you are looking at 8 million up front then 3 million a month.

 I can tell you as a matter of fact that excluding all the opportunity costs for the years it took to developer Warhammer, the game cost in pure monetary terms cost WAY WAY WAY more than $10-15 million.


8 million and then at least a year at 3 million a month (36 million) is a total of 44 million. That is at the 200k level. I was thinking they probably spent 50 million on it, I could be way off.

 The subscriber revenue is just that, revenue.  Not profit.  How much of the $15 are actually going to the their bottom line?

 

Warhammer is such a nice design, public quests alone are amazing.. It's just a little letdown in the combat, animation and that intangible feel that WoW has in spades.

I agree with the OP though, class balance is shifting so quick or at least spec balance is... Yet, they're still going to leave all those op classes with their uber gear while making said mistakes with balance. M'eh, what can you do.

toshii -  The subscriber revenue is just that, revenue.  Not profit.  How much of the $15 are actually going to the their bottom line?
 


I have a buddy that works for EA, I will ask him tomorrow. That is a damn good question.